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EGH
2010
Springer
13 years 6 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 2 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
WWW
2004
ACM
14 years 9 months ago
Experiments with persian text compression for web
The increasing importance of Unicode for text encoding implies a possible doubling of data storage space and data transmission time, with a corresponding need for data compression...
Farhad Oroumchian, Ehsan Darrudi, Fattane Taghiyar...
CORR
2006
Springer
127views Education» more  CORR 2006»
13 years 8 months ago
Approximating Rate-Distortion Graphs of Individual Data: Experiments in Lossy Compression and Denoising
Classical rate-distortion theory requires knowledge of an elusive source distribution. Instead, we analyze rate-distortion properties of individual objects using the recently devel...
Steven de Rooij, Paul M. B. Vitányi
ICMCS
2000
IEEE
88views Multimedia» more  ICMCS 2000»
14 years 1 months ago
Selective Requantization for Transcoding of MPEG Compressed Video
This paper addresses the problem of bit-rate conversion of MPEG compressed video. We present selective requantization, a method for reducing the requantization errors in transcodi...
Hani Sorial, William E. Lynch, André Vincen...