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ICRA
2009
IEEE
138views Robotics» more  ICRA 2009»
14 years 3 months ago
Which landmark is useful? Learning selection policies for navigation in unknown environments
Abstract— In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant...
Hauke Strasdat, Cyrill Stachniss, Wolfram Burgard
AIIDE
2009
13 years 9 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
SMC
2007
IEEE
118views Control Systems» more  SMC 2007»
14 years 2 months ago
One-class learning with multi-objective genetic programming
One-class classification naturally only provides one class of exemplars on which to construct the classification model. In this work, multiobjective genetic programming (GP) all...
Robert Curry, Malcolm I. Heywood
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
14 years 7 days ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
CCIA
2010
Springer
13 years 3 months ago
Learning Force-Based Robot Skills from Haptic Demonstration
Locally weighted as well as Gaussian mixtures learning algorithms are suitable strategies for trajectory learning and skill acquisition, in the context of programming by demonstrat...
Leonel Rozo, Pablo Jiménez, Carme Torras