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CGI
2004
IEEE
14 years 1 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
CGO
2004
IEEE
14 years 1 months ago
Single-Dimension Software Pipelining for Multi-Dimensional Loops
Traditionally, software pipelining is applied either to the innermost loop of a given loop nest or from the innermost loop to outer loops. In this paper, we propose a threestep ap...
Hongbo Rong, Zhizhong Tang, Ramaswamy Govindarajan...
ASIACRYPT
2006
Springer
14 years 1 months ago
Relationship Between Standard Model Plaintext Awareness and Message Hiding
Abstract. Recently, Bellare and Palacio succeeded in defining the plaintext awareness, which is also called PA2, in the standard model. They propose three valiants of the standard ...
Isamu Teranishi, Wakaha Ogata
CODES
2004
IEEE
14 years 1 months ago
CPU scheduling for statistically-assured real-time performance and improved energy efficiency
We present a CPU scheduling algorithm, called Energy-efficient Utility Accrual Algorithm (or EUA), for battery-powered, embedded real-time systems. We consider an embedded softwar...
Haisang Wu, Binoy Ravindran, E. Douglas Jensen, Pe...
ATAL
2006
Springer
14 years 1 months ago
False-name-proof combinatorial auction protocol: Groves Mechanism with SubModular Approximation
This paper develops a new combinatorial auction protocol called the Groves Mechanism with SubModular Approximation (GM-SMA). This protocol satisfies the following characteristics:...
Makoto Yokoo, Toshihiro Matsutani, Atsushi Iwasaki