Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Traditionally, software pipelining is applied either to the innermost loop of a given loop nest or from the innermost loop to outer loops. In this paper, we propose a threestep ap...
Abstract. Recently, Bellare and Palacio succeeded in defining the plaintext awareness, which is also called PA2, in the standard model. They propose three valiants of the standard ...
We present a CPU scheduling algorithm, called Energy-efficient Utility Accrual Algorithm (or EUA), for battery-powered, embedded real-time systems. We consider an embedded softwar...
Haisang Wu, Binoy Ravindran, E. Douglas Jensen, Pe...
This paper develops a new combinatorial auction protocol called the Groves Mechanism with SubModular Approximation (GM-SMA). This protocol satisfies the following characteristics:...