Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
In this paper we describe a basis for a system that is able to compute actual scientific and realistic visualization methods in parallel. It is capable to integrate easily in mod...
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...