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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 11 days ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
CVPR
2009
IEEE
15 years 2 months ago
Contextual Classification with Functional Max-Margin Markov Networks
We address the problem of label assignment in computer vision: given a novel 3-D or 2-D scene, we wish to assign a unique label to every site (voxel, pixel, superpixel, etc.). To...
Daniel Munoz, James A. Bagnell, Martial Hebert, Ni...
CVPR
2010
IEEE
14 years 3 months ago
Recovering Fluid-type Motions Using Navier-Stokes Potential Flow
The classical optical flow assumes that a feature point maintains constant brightness across the frames. For fluidtype motions such as smoke or clouds, the constant brightness ass...
Feng Li, Liwei Xu, Philippe Guyenne, Jingyi Yu
ICIP
2005
IEEE
14 years 9 months ago
Video compression using structural flow
This paper proposes a new technique in wavelet video compression that exploits the spatiotemporal regularity of the video. A sequence of frames is said to be regular along the dire...
Orkun Alatas, Omar Javed, Mubarak Shah
CVPR
2012
IEEE
12 years 25 days ago
Foreground Detection Using Spatiotemporal Projection Kernels
Foreground detection is at the core of many video processing tasks. In this paper, we propose a novel video foreground detection method that exploits the statistics of 3D space-tim...
Y. Moshe, H. Hel-Or, and Y. Hel-Or