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» Multiagent simulation of learning environments
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ICPR
2010
IEEE
14 years 2 months ago
Lattice-Based Anomaly Rectification for Sport Video Annotation
Anomaly detection has received much attention within the literature as a means of determining, in an unsupervised manner, whether a learning domain has changed in a fundamental way...
Aftab Khan, David Windridge, Teofilo De Campos
AIIDE
2008
14 years 11 days ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
14 years 3 months ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez
ROBOCUP
2005
Springer
155views Robotics» more  ROBOCUP 2005»
14 years 3 months ago
An Application Interface for UCHILSIM and the Arrival of New Challenges
UCHILSIM is a robot simulator recently introduced in the RoboCup Four Legged League. A main attractive of the simulator is the possibility of reproducing with accuracy the dynamica...
Juan Cristóbal Zagal, Iván Sarmiento...
APSEC
2004
IEEE
14 years 1 months ago
Modeling the Impact of a Learning Phase on the Business Value of a Pair Programming Project
Pair programmers need a "warmup phase" before the pair can work at full speed. The length of the learning interval varies, depending on how experienced the developers are...
Frank Padberg, Matthias M. Müller