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ROBOCUP
2007
Springer
140views Robotics» more  ROBOCUP 2007»
15 years 10 months ago
Tailored Real-Time Simulation for Teams of Humanoid Robots
Abstract. Developing and testing the key modules of autonomous humanoid soccer robots (e.g., for vision, localization, and behavior control) in software-in-the-loop (SIL) experimen...
Martin Friedmann, Karen Petersen, Oskar von Stryk
AINA
2006
IEEE
15 years 10 months ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
BROADNETS
2006
IEEE
15 years 10 months ago
XIOPerf: A Tool for Evaluating Network Protocols
— The nature of Grid and distributed computing implies communication between heterogeneous systems over a wide and ever-changing variety of network environments. Often large amou...
John Bresnahan, Rajkumar Kettimuthu, Ian T. Foster
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 10 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
PASTE
2005
ACM
15 years 10 months ago
MonDe: safe updating through monitored deployment of new component versions
Safely updating software at remote sites is a cautious balance of enabling new functionality and avoiding adverse effects on existing functionality. A useful first step in this p...
Jonathan E. Cook, Alessandro Orso