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NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGCOMM
1998
ACM
13 years 11 months ago
An Active Service Framework and Its Application to Real-Time Multimedia Transcoding
Several recent proposals for an “active networks” architecture advocate the placement of user-defined computation within the network as a key mechanism to enable a wide range...
Elan Amir, Steven McCanne, Randy H. Katz
JSAC
2010
214views more  JSAC 2010»
13 years 5 months ago
IEEE 802.15.5 WPAN mesh standard-low rate part: Meshing the wireless sensor networks
—This paper introduces a new IEEE standard, IEEE 802.15.5,which provides mesh capability for wireless personal area network (WPAN) devices. The standard provides an architectural...
Myung J. Lee, Rui Zhang, Jianliang Zheng, Gahng-Se...
SCN
2011
Springer
348views Communications» more  SCN 2011»
13 years 2 months ago
MANET QoS support without reservations
An inelastic flow is a flow with inelastic rate: i.e., the rate is fixed, it cannot be dynamically adjusted to traffic and load condition as in elastic flows like TCP. Real ti...
Soon-Young Oh, Gustavo Marfia, Mario Gerla
SIGSOFT
2005
ACM
14 years 8 months ago
Facilitating software evolution research with kenyon
Software evolution research inherently has several resourceintensive logistical constraints. Archived project artifacts, such as those found in source code repositories and bug tr...
Jennifer Bevan, E. James Whitehead Jr., Sunghun Ki...