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SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
VISSYM
2003
13 years 10 months ago
Detecting Critical Regions in Scalar Fields
Trivariate data is commonly visualized using isosurfaces or direct volume rendering. When exploring scalar fields by isosurface extraction it is often difficult to choose isoval...
Gunther H. Weber, Gerik Scheuermann, Bernd Hamann
DOLAP
2005
ACM
13 years 10 months ago
Towards a spatial multidimensional model
Data warehouses and OLAP systems help to interactively analyze huge volume of data. This data, extracted from transactional databases, frequently contains spatial information whic...
Sandro Bimonte, Anne Tchounikine, Maryvonne Miquel
PG
2007
IEEE
14 years 2 months ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
VIS
2004
IEEE
131views Visualization» more  VIS 2004»
14 years 9 months ago
Visualization of Intricate Flow Structures for Vortex Breakdown Analysis
Vortex breakdowns and flow recirculation are essential phenomena in aeronautics where they appear as a limiting factor in the design of modern aircrafts. Because of the inherent i...
Charles D. Hansen, Christoph Garth, Eduard Deines,...