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ACMACE
2004
ACM
14 years 28 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CHI
1996
ACM
13 years 11 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson
ACMACE
2005
ACM
14 years 1 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
HAPTICS
2006
IEEE
14 years 1 months ago
Initial results using Eddy Current Brakes as Fast Turn-on, Programmable Physical Dampers for Haptic Rendering
We demonstrate the use of eddy current braking as programmable, fast turn-on, physical damping to improve both the impedance range and stability of a haptic interface while render...
Gianni Campion, Andrew H. C. Gosline, Vincent Hayw...
ACMACE
2009
ACM
13 years 5 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis