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ISMAR
2005
IEEE
14 years 5 days ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
AVSS
2008
IEEE
14 years 1 months ago
Camera Handoff with Adaptive Resource Management for Multi-camera Multi-target Surveillance
Camera handoff is a crucial step to generate a continuously tracked and consistently labeled trajectory of the object of interest in multi-camera surveillance systems. Most existi...
Chung-Hao Chen, Yi Yao, David L. Page, Besma Roui-...
ISCAS
1999
IEEE
128views Hardware» more  ISCAS 1999»
13 years 11 months ago
Dynamic scheduling of multiple video objects for MPEG-4 encoding with user interactions
MPEG-4 video consists of various video objects, rather than frames, allowing a true interactivity and manipulation of separate arbitrary shape object. Soware-based encoding of MPE...
Yong He, Ishfaq Ahmad, Ming L. Liou
CGF
2010
163views more  CGF 2010»
13 years 6 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
TIP
2011
116views more  TIP 2011»
13 years 1 months ago
Interactive Streaming of Stored Multiview Video Using Redundant Frame Structures
—While much of multiview video coding focuses on the rate-distortion performance of compressing all frames of all views for storage or non-interactive video delivery over network...
Gene Cheung, Antonio Ortega, Ngai-Man Cheung