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WSCG
2004
282views more  WSCG 2004»
13 years 9 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
GRAPHITE
2007
ACM
13 years 11 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
BMCBI
2007
155views more  BMCBI 2007»
13 years 7 months ago
ProCMD: a database and 3D web resource for protein C mutants
Background: Activated Protein C (ProC) is an anticoagulant plasma serine protease which also plays an important role in controlling inflammation and cell proliferation. Several mu...
Pasqualina D'Ursi, Francesca Marino, Andrea Caprer...
FDG
2009
ACM
14 years 2 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
14 years 1 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...