Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivisi...
We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitabl...
Prosenjit Bose, Joseph O'Rourke, Chang Shu, Stefan...
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Morphing algorithms aim to construct visually pleasing interpolations (morphs) between 2D or 3D shapes. One of the desirable properties of a morph is avoiding selfintersections of...