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VISUALIZATION
1995
IEEE
13 years 11 months ago
Fast Multiresolution Surface Meshing
We present a new method for adaptive surface meshing and triangulationwhichcontrolsthelocallevel–of–detailofthesurface approximation by local spectral estimates. These estimat...
Oliver G. Staadt, Markus H. Gross, Roger Gatti
CCCG
1998
13 years 9 months ago
A modified longest side bisection triangulation
Fast and efficient exploration of large terrains in a virtual reality manner requires different levels of detail to speedup processing of terrain parts in background. Thus, the tr...
Christoph Stamm, Stephan Eidenbenz, Renato Pajarol...
SIGGRAPH
1999
ACM
14 years 4 days ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
SGP
2007
13 years 10 months ago
Delaunay mesh construction
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and geometrypreserving refinement and prove their correctness. In particular we sh...
Ramsay Dyer, Hao Zhang 0002, Torsten Möller
ICDAR
2003
IEEE
14 years 1 months ago
Reference Line Extraction from Form Documents with Complicated Backgrounds
Form document analysis is one of the most essential tasks in document analysis and recognition. One of the most fundamental and crucial tasks is the extraction of the reference li...
Dihua Xi, Seong-Whan Lee