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COMPGEOM
2004
ACM
14 years 13 days ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
VCIP
2001
199views Communications» more  VCIP 2001»
13 years 8 months ago
Estimation of large-amplitude motion and disparity fields: application to intermediate view reconstruction
This paper describes a method for establishing dense correspondence between two images in a video sequence (motion) or in a stereo pair (disparity) in case of large displacements....
Moustapha Kardouchi, Janusz Konrad, Carlos V&aacut...
SI3D
2005
ACM
14 years 17 days ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
KR
1998
Springer
13 years 11 months ago
On Measuring Plan Quality (A Preliminary Report)
By using an example from a robot navigating domain, we argue that to specify declaratively the behavior of an agent, we need to have a formal and explicit notion of \quality plans...
Fangzhen Lin
GRAPHICSINTERFACE
2001
13 years 8 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin