Abstract. This paper presents a method for automatic removal of artifacts that appear in silhouettes extracted from polygonal meshes due to the discrete nature of meshes and numeri...
Kevin Foster, Mario Costa Sousa, Faramarz F. Samav...
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Most of the meshes coming from a variety of source are over sampled and exhibit highly irregular connectivity that prevent efficient wavelet analysis. Remeshing comes as a solutio...
Alexandre Gouaillard, Arnaud Gelas, Eric Boix, R&e...
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...