Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
The Kneed Walker is a physics-based model derived from a planar biomechanical characterization of human locomotion. By controlling torques at the knees, hips and torso, the model ...
Motion and interaction with the environment are fundamentally
intertwined. Few people-tracking algorithms exploit
such interactions, and those that do assume that surface
geomet...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
This paper addresses the problem of real-time location of the joints or centres of rotation (CoR) of human skeletons in the presence of missing data. The data is assumed to be 3d m...