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CGF
2007
168views more  CGF 2007»
13 years 10 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
CAE
2010
13 years 5 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
ICCV
2009
IEEE
15 years 1 months ago
Radiometric Compensation using Stratified Inverses
Through radiometric compensation, a projector-camera system can project a desired image onto a non-flat and nonwhite surface. This can be achieved by computing the inverse light tr...
Tian-Tsong Ng, Ramanpreet S. Pahwa, Jiamin Bai, To...
EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
IEEECGIV
2009
IEEE
14 years 5 months ago
GPU Supported Patch-Based Tessellation for Dual Subdivision
A novel patch-based tessellation method for a dual subdivision scheme, the Doo-Sabin subdivision, is presented. Patch-based refinement for face-split subdivision schemes such as ...
Fengtao Fan, Fuhua (Frank) Cheng