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CGF
2006
130views more  CGF 2006»
13 years 9 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
TOG
2008
120views more  TOG 2008»
13 years 9 months ago
Markerless garment capture
A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establ...
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgan...
TOG
2008
128views more  TOG 2008»
13 years 9 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber
CVPR
2004
IEEE
14 years 11 months ago
Studies on Silhouette Quality and Gait Recognition
Recognition of a person from gait has been a recent focus in computer vision. It is one biometric source that can be acquired at a distance. At this nascent stage of gait recognit...
Zongyi Liu, Laura Malave, Sudeep Sarkar
ICCV
2007
IEEE
14 years 11 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...