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VISUALIZATION
2003
IEEE
14 years 2 months ago
Counting Cases in Marching Cubes: Toward a Generic Algorithm for Producing Substitopes
We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
David C. Banks, Stephen A. Linton
VISUALIZATION
2003
IEEE
14 years 2 months ago
Feature Space Analysis of Unstructured Meshes
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
Ariel Shamir
SI3D
2003
ACM
14 years 2 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGGRAPH
2003
ACM
14 years 2 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
DIGRA
2003
Springer
14 years 2 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams