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ICPR
2006
IEEE
14 years 11 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...
IJVR
2006
199views more  IJVR 2006»
13 years 9 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ICRA
2010
IEEE
193views Robotics» more  ICRA 2010»
13 years 7 months ago
Real-time identification and localization of body parts from depth images
Abstract-- We deal with the problem of detecting and identifying body parts in depth images at video frame rates. Our solution involves a novel interest point detector for mesh and...
Christian Plagemann, Varun Ganapathi, Daphne Kolle...
ICC
2007
IEEE
14 years 4 months ago
A Proposal of Finger Identification Scheme Employing Intra-Body Communications
—The Intra-Body Communication method attracted more attention since the development of ubiquitous communication. IBC is the technology to use the human body as communication tran...
Nao Kobayashi, Jordi Agud Ruiz, Shigeru Shimamoto