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CHI
2002
ACM
14 years 10 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
CHI
2002
ACM
14 years 10 months ago
The effect of tangible interfaces on children's collaborative behaviour
The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technol...
Danae Stanton, Victor Bayon, Camilla Abnett, Sue C...
PERCOM
2005
ACM
14 years 9 months ago
PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations
Several researchers have pointed out and begun to demonstrate that it is now possible to digitize an entire lifetime of experiences into a pocket-sized storage device, and thus to...
Gopal Pingali, Mark Podlaseck, Sinem Güven
CVPR
2010
IEEE
14 years 5 months ago
Modeling and Estimating Persistent Motion with Geometric Flows
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
Dahua Lin, Eric Grimson, John Fisher
IROS
2009
IEEE
127views Robotics» more  IROS 2009»
14 years 4 months ago
Expressive facial speech synthesis on a robotic platform
— This paper presents our expressive facial speech synthesis system Eface, for a social or service robot. Eface aims at enabling a robot to deliver information clearly with empat...
Xingyan Li, Bruce MacDonald, Catherine I. Watson