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» Near-Regular Texture Synthesis
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102
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TROB
2008
108views more  TROB 2008»
15 years 26 days ago
On the Synthesis of Haptic Textures
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...
Gianni Campion, Vincent Hayward
119
Voted
SIGGRAPH
1999
ACM
15 years 5 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
107
Voted
ICIP
2005
IEEE
16 years 2 months ago
A generic and automatic content-based approach for improved H.264/MPEG4-AVC video coding
A new content-based approach for improved H.264/MPEG4-AVC video coding is presented. The framework is generic because it is based on a closed-loop texture analysis by synthesis alg...
Patrick Ndjiki-Nya, Tobias Hinz, Aljoscha Smolic, ...
94
Voted
CVGIP
2008
108views more  CVGIP 2008»
15 years 1 months ago
Efficient texture synthesis using strict Wang Tiles
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very e...
Xinyu Zhang, Young J. Kim
82
Voted
TIP
2011
89views more  TIP 2011»
14 years 8 months ago
Random Phase Textures: Theory and Synthesis
This paper explores the mathematical and algorithmic properties of two sample-based microtexture models: random phase noise (RPN ) and asymptotic discrete spot noise (ADSN ). Thes...
Bruno Galerne, Yann Gousseau, Jean-Michel Morel