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TRIDENTCOM
2005
IEEE
14 years 3 months ago
Divide and Conquer: PC-Based Packet Trace Replay at OC-48 Speeds
Today’s Internet backbone networking devices need to be tested under realistic traffic conditions at transmission rates of OC-48 and above. While commercially available synthet...
Tao Ye, Darryl Veitch, Gianluca Iannaccone, Suprat...
TMRA
2005
Springer
14 years 3 months ago
Collaborative Software Development and Topic Maps
This work-in-progress report subsumes our ongoing research to develop a Topic Maps centric, modularised system which supports collaborative software development by combining the me...
Markus Ueberall, Oswald Drobnik
ACMACE
2004
ACM
14 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
VRML
2004
ACM
14 years 3 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
CCGRID
2003
IEEE
14 years 3 months ago
Using grid technologies to face medical image analysis challenges
The availability of digital imagers inside hospitals and their ever growing inspection capabilities have established digital medical images as a key component of many pathologies ...
Johan Montagnat, Vincent Breton, Isabelle E. Magni...