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CCGRID
2010
IEEE
13 years 7 months ago
Dynamic Load-Balanced Multicast for Data-Intensive Applications on Clouds
Data-intensive parallel applications on clouds need to deploy large data sets from the cloud's storage facility to all compute nodes as fast as possible. Many multicast algori...
Tatsuhiro Chiba, Mathijs den Burger, Thilo Kielman...
NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SENSYS
2004
ACM
14 years 3 months ago
Power - time optimal algorithm for computing FFT over sensor networks
bstract: Power - Time Optimal Algorithm for Computing FFT over Sensor Networks Categories and Subject Descriptors C.2.1 [Network Architecture and Design] Wireless Communication, Di...
Turkmen Canli, Mark Terwilliger, Ajay K. Gupta, As...
NETGAMES
2004
ACM
14 years 3 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
ICALP
2011
Springer
13 years 1 months ago
Restoring Pure Equilibria to Weighted Congestion Games
Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...
Konstantinos Kollias, Tim Roughgarden