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ANTSW
2010
Springer
13 years 8 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
NETGAMES
2005
ACM
14 years 3 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
ICASSP
2008
IEEE
14 years 4 months ago
Throughput analysis of wireless mesh networks
Wireless mesh networks are rapidly deployable for many applications. The throughput of such a network depends on the schemes used for medium access control. In this paper, we pres...
Yuan Yu, Yi Huang, Bin Zhao, Yingbo Hua
MFCS
2009
Springer
14 years 4 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...
INFOCOM
2010
IEEE
13 years 8 months ago
Near-Optimal Power Control in Wireless Networks: A Potential Game Approach
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...