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AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
INFOCOM
2010
IEEE
13 years 6 months ago
Pressure Routing for Underwater Sensor Networks
—A SEA Swarm (Sensor Equipped Aquatic Swarm) is a sensor cloud that drifts with water currents and enables 4D (space and time) monitoring of local underwater events such as conta...
Uichin Lee, Paul Wang, Youngtae Noh, Luiz Filipe M...
PADS
2009
ACM
14 years 2 months ago
Real-Time Security Exercises on a Realistic Interdomain Routing Experiment Platform
We use a realistic interdomain routing experiment platform to conduct real-time attack and defense exercises for training purposes. Our interdomain routing experiment platform int...
Yue Li, Michael Liljenstam, Jason Liu
DSRT
2005
IEEE
14 years 1 months ago
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation
Human-to-human interaction across distributed applications requires that sufficient consistency be maintained among participants in the face of network characteristics such as lat...
David J. Roberts, Damien Marshall, Rob Aspin, S&ea...
ITNG
2007
IEEE
14 years 1 months ago
On Design and Analysis of a Feasible Network-on-Chip (NoC) Architecture
In this paper, we present several enhanced network techniques which are appropriate for VLSI implementation and have reduced complexity, high throughput, and simple routing algori...
Jun Ho Bahn, Seung Eun Lee, Nader Bagherzadeh