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ADHOC
2010
217views more  ADHOC 2010»
13 years 7 months ago
Multiplayer games over Vehicular Ad Hoc Networks: A new application
In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the avail...
Ozan K. Tonguz, Mate Boban
CORR
2010
Springer
65views Education» more  CORR 2010»
13 years 2 months ago
Evolutionary Games defined at the Network Mesoscale: The Public Goods game
Jesús Gómez-Gardeñes, Miguel ...
ESA
2010
Springer
236views Algorithms» more  ESA 2010»
13 years 8 months ago
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria
Tobias Harks, Martin Hoefer, Max Klimm, Alexander ...
CCR
2007
168views more  CCR 2007»
13 years 7 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
NETGAMES
2004
ACM
14 years 1 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran