In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the avail...
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...