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MM
2000
ACM
99views Multimedia» more  MM 2000»
14 years 2 days ago
A generic late-join service for distributed interactive media
In this paper we present a generic late-join service for distributed interactive media, i.e., networked media which involve user interactions. Examples for distributed interactive...
Jürgen Vogel, Martin Mauve, Werner Geyer, Vol...
NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ICC
2007
IEEE
239views Communications» more  ICC 2007»
14 years 2 months ago
Measuring WCDMA and HSDPA Delay Characteristics with QoSMeT
—Quality of Service (QoS) is becoming increasingly important with the rise of multimedia applications (e.g., voice over IP (VoIP), video conferencing, online gaming, and Internet...
Jarmo Prokkola, Mikko Hanski, Marko Jurvansuu, Mil...
AINA
2007
IEEE
13 years 11 months ago
Using Argumentative Agents to Manage Communities of Web Services
This paper presents a framework for specifying Web services communities. A Web service is an accessible application that humans, software agents, and other applications in general ...
Jamal Bentahar, Zakaria Maamar, Djamal Benslimane,...
ATAL
2011
Springer
12 years 7 months ago
Conviviality measures
Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we ...
Patrice Caire, Baptiste Alcalde, Leendert van der ...