While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
In this paper we propose a novel approach to represent coalitional games, called a Coalition-Flow Network (CF-NET), that builds upon a generalization of the network flow literature...
Talal Rahwan, Tomasz P. Michalak, Madalina Croitor...
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...