Sciweavers

1062 search results - page 8 / 213
» Network games
Sort
View
MM
2003
ACM
102views Multimedia» more  MM 2003»
14 years 27 days ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
NETGAMES
2006
ACM
14 years 1 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
14 years 27 days ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
NOSSDAV
2005
Springer
14 years 1 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
14 years 5 days ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna