For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...