Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
: Motivated by a systematic representation of the Chinese aspect forms that explores their intrinsic semantics and temporal logical relations, we are constructing a Chinese aspect ...
Various problems in AI and multiagent systems can be tackled by finding the “most desirable” elements of a set given some binary relation. Examples can be found in areas as d...
Long-running applications such as network services require continuous uptime but also frequent changes to the software. To avoid downtime for software maintenance, applications mu...