Sciweavers

1167 search results - page 10 / 234
» Networking Aspects for Gaming Systems
Sort
View
NOSSDAV
2005
Springer
14 years 27 days ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
NETGAMES
2005
ACM
14 years 29 days ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
COLING
2002
13 years 7 months ago
The Chinese Aspect System and its Semantic Interpretation
: Motivated by a systematic representation of the Chinese aspect forms that explores their intrinsic semantics and temporal logical relations, we are constructing a Chinese aspect ...
Guowen Yang, John A. Bateman
AAAI
2007
13 years 9 months ago
Computational Aspects of Covering in Dominance Graphs
Various problems in AI and multiagent systems can be tackled by finding the “most desirable” elements of a set given some binary relation. Examples can be found in areas as d...
Felix Brandt, Felix A. Fischer
ICSM
2006
IEEE
14 years 1 months ago
Dynamic Updating of Software Systems Based on Aspects
Long-running applications such as network services require continuous uptime but also frequent changes to the software. To avoid downtime for software maintenance, applications mu...
Susanne Cech Previtali, Thomas R. Gross