In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
—Human computation is a technique that makes use of human abilities for computation to solve problems. The human computation problems are the problems those computers are not goo...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...