Sciweavers

1167 search results - page 95 / 234
» Networking Aspects for Gaming Systems
Sort
View
PPNA
2011
14 years 11 months ago
Security and privacy issues in P2P streaming systems: A survey
Streaming applications over Peer-To-Peer (P2P) systems have gained an enormous popularity. Success always implies increased concerns about security, protection, privacy and all the...
Gabriela Gheorghe, Renato Lo Cigno, Alberto Montre...
117
Voted
SOFTVIS
2006
ACM
15 years 10 months ago
Using social agents to visualize software scenarios
Enabling nonexperts to understand a software system and the scenarios of usage of that system can be challenging. Visually modeling a collection of scenarios as social interaction...
Thomas A. Alspaugh, Bill Tomlinson, Eric Baumer
148
Voted
LWA
2007
15 years 6 months ago
Taking the Teacher's Perspective for User Modeling in Complex Domains
Serious games that should adapt training to the individual might benefit from methods that are developed for intelligent tutoring systems. One method, model tracing, might be used...
Christian P. Janssen, Hedderik van Rijn
136
Voted
CHI
2010
ACM
15 years 11 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
127
Voted
NSPW
2006
ACM
15 years 10 months ago
Sanitization models and their limitations
This work explores issues of computational disclosure control. We examine assumptions in the foundations of traditional problem statements and abstract models. We offer a comprehe...
Rick Crawford, Matt Bishop, Bhume Bhumiratana, Lis...