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NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
INFOCOM
2005
IEEE
14 years 2 months ago
IPStash: a set-associative memory approach for efficient IP-lookup
—IP-Lookup is a challenging problem because of the increasing routing table sizes, increased traffic, and higher speed links. These characteristics lead to the prevalence of hard...
Stefanos Kaxiras, Georgios Keramidas
ISPAN
2005
IEEE
14 years 2 months ago
Supervised Peer-to-Peer Systems
In this paper we present a general methodology for designing supervised peer-to-peer systems. A supervised peer-to-peer system is a system in which the overlay network is formed b...
Kishore Kothapalli, Christian Scheideler
PODC
2005
ACM
14 years 2 months ago
Adaptive routing with stale information
We investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where decisions must be made on the basis of stale information. In this model, an infinite n...
Simon Fischer, Berthold Vöcking
CQRE
1999
Springer
14 years 21 days ago
Electronic Payments: Where Do We Go from Here?
Currently, the Internet and the World Wide Web on-line business is booming, with traffic, advertising and content growing at sustained exponential rates. However, the full potentia...
Markus Jakobsson, David M'Raïhi, Yiannis Tsio...