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» Neural Networks for State Evaluation in General Game Playing
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NETGAMES
2006
ACM
14 years 20 days ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
APPINF
2003
13 years 8 months ago
An Adaptive Color Segmentation Algorithm for Sony Legged Robots
This paper presents an adaptive colour segmentation algorithm for Sony legged robots to play a football game. A Self-Organizing Map (SOM) is adopted to measure the current lightin...
Bo Li, Huosheng Hu, Libor Spacek
NEUROSCIENCE
2001
Springer
13 years 11 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
IWANN
2009
Springer
13 years 11 months ago
Lower Bounds for Approximation of Some Classes of Lebesgue Measurable Functions by Sigmoidal Neural Networks
We propose a general method for estimating the distance between a compact subspace K of the space L1 ([0, 1]s ) of Lebesgue measurable functions defined on the hypercube [0, 1]s ,...
José Luis Montaña, Cruz E. Borges
ATAL
2007
Springer
14 years 27 days ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara