The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
The issue of ®nding similar 3-D surface segments arises in many recent applications of spatial database systems, such as molecular biology, medical imaging, CAD, and geographic i...
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
This paper proposes an incremental multiple-object recognition and localization (IMORL) method. The objective of IMORL is to adaptively learn multiple interesting objects in an ima...
Abstract. In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement of large linear octrees on distributed memory machines. Such octrees a...