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EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
GEOINFORMATICA
1998
144views more  GEOINFORMATICA 1998»
13 years 8 months ago
Approximation-Based Similarity Search for 3-D Surface Segments
The issue of ®nding similar 3-D surface segments arises in many recent applications of spatial database systems, such as molecular biology, medical imaging, CAD, and geographic i...
Hans-Peter Kriegel, Thomas Seidl
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 9 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
TNN
2008
178views more  TNN 2008»
13 years 8 months ago
IMORL: Incremental Multiple-Object Recognition and Localization
This paper proposes an incremental multiple-object recognition and localization (IMORL) method. The objective of IMORL is to adaptively learn multiple interesting objects in an ima...
Haibo He, Sheng Chen
SIAMSC
2008
129views more  SIAMSC 2008»
13 years 8 months ago
Bottom-Up Construction and 2: 1 Balance Refinement of Linear Octrees in Parallel
Abstract. In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement of large linear octrees on distributed memory machines. Such octrees a...
Hari Sundar, Rahul S. Sampath, George Biros