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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
14 years 8 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
ICITA
2005
IEEE
14 years 1 months ago
Specknets: New Challenges for Wireless Communication Protocols
Speckled Computing [1] is an emerging technology in which data will be sensed and processed in small (around 5X5 sq. millimeter) semiconductor grains called Specks. A dense and no...
Kai Juan Wong, D. K. Arvind
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 1 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
PDC
2004
ACM
14 years 1 months ago
Socio-technical walkthrough: designing technology along work processes
How can the documentation of concepts for complex sociotechnical systems, such as the adoption of groupware, be incorporated into practices of PD? Documents are important in suppo...
Thomas Herrmann, Gabriele Kunau, Kai-Uwe Loser, Na...