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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 1 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
SIGPLAN
2008
13 years 7 months ago
An aspect-oriented approach to the undergraduate programming language curriculum
Three key forces are shaping the modern Computer Science (CS) curriculum: (1) new topics/courses are squeezing out existing ones; (2) a focus on "big picture" and interd...
Mark A. Sheldon, Franklyn A. Turbak
ACSC
2005
IEEE
14 years 1 months ago
A Pedagogical Evaluation of New State Model Diagrams for Teaching Internetwork Technologies
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
Stanislaw P. Maj, G. Kohli, T. Fetherston
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 1 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
SIGCSE
2010
ACM
145views Education» more  SIGCSE 2010»
14 years 2 months ago
Teaching web information retrieval to undergraduates
Topics in the field of Web Information Retrieval (IR) and web search are slowly being introduced at the undergraduate level. In this paper, we show how the curriculum for a new u...
Frank McCown