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EDUTAINMENT
2009
Springer
14 years 1 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
CG
2000
Springer
13 years 6 months ago
Re-inventing the introductory computer graphics course: providing tools for a wider audience
Traditionally, the introductory computer graphics course in computer science has focused on fundamental algorithms and techniques for creating images and animations. This was refl...
Steve Cunningham
CG
2000
Springer
13 years 6 months ago
Bringing the introductory computer graphics course into the 21st century
The field of computer graphics has matured greatly since the formal statement of the introductory undergraduate course for computer science majors was created for ACM/IEEE Curricu...
Rosalee Wolfe
SIGCSE
2000
ACM
132views Education» more  SIGCSE 2000»
13 years 11 months ago
Empirical investigation throughout the CS curriculum
Empirical skills are playing an increasingly important role in the computing profession and our society. But while traditional computer science curricula are effective in teaching...
David W. Reed, Craig S. Miller, Grant Braught
SIGCSE
2009
ACM
107views Education» more  SIGCSE 2009»
14 years 7 months ago
Foss 101: engaging introductory students in the open source movement
Can engaging students in free and open source software (FOSS) pique their interest in computer science? This paper describes an introductory computer science course that introduce...
Ralph Morelli, Trishan R. de Lanerolle