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TOG
2002
114views more  TOG 2002»
13 years 8 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk

Book
600views
15 years 7 months ago
Computer Vision: Algorithms and Applications
A DRAFT computer vision book by Prof. Richard Szeliski. The book reflects the author's wide experience in practical computer vision algorithms that he has developed while work...
Richard Szeliski
VISUALIZATION
2002
IEEE
14 years 1 months ago
Kinetic Visualization - A Technique for Illustrating 3D Shape and Structure
Motion provides strong visual cues for the perception of shape and depth, as demonstrated by cognitive scientists and visual artists. This paper presents a novel visualization tec...
Eric B. Lum, Aleksander Stompel, Kwan-Liu Ma
CVPR
2001
IEEE
14 years 10 months ago
Non-Metric Image-Based Rendering for Video Stabilization
We consider the problem of video stabilization: removing unwanted image perturbations due to unstable camera motions. We approach this problem from an image-based rendering (IBR) ...
Chris Buehler, Michael Bosse, Leonard McMillan
GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall