— This thesis explores the creative possibilities and implications of Augmented Reality, not just as a specific technology of computer science, but as one of high technologies th...
Many universities and further education colleges provide Virtual Learning Environments (VLEs). In recent years a new direction has been to extend these to support Personal Develop...
Tony Chan, Dan Corlett, Mike Sharples, Jeffrey Tin...
The physical environments in which design collaborations take place provide many affordances, which enable interactions to occur both seamlessly and (in most cases) successfully. P...
Results suggesting that changing perspective and switching across spatial environments held in memory are processes that take place in parallel were obtained from a task-switching ...
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...