Sciweavers

2973 search results - page 84 / 595
» Non-photorealistic virtual environments
Sort
View
IJVR
2008
100views more  IJVR 2008»
13 years 8 months ago
User Pluggable Animation Components in Multi-user Virtual Environment
One of the key functions to popularize 3D content services on virtual environments is on the extensibility of the underlying system. In our previous work, we had implemented an ext...
Yu-Lin Chu, Tsai-Yen Li, Cheng-Chia Chen
NLP
2000
14 years 12 days ago
Dialogues for Embodied Agents in Virtual Environments
This paper is a progress report on our research, design, and implementation of a virtual reality environment where users (visitors, customers) can interact with agents that help th...
Rieks op den Akker, Anton Nijholt
CGF
2005
147views more  CGF 2005»
13 years 8 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
HICSS
2010
IEEE
237views Biometrics» more  HICSS 2010»
14 years 2 months ago
SafeFox: A Safe Lightweight Virtual Browsing Environment
1 The browser has become a popular attack vector for implanting code on computer operating systems. Equally critical, important sessions, such as online banking, must be protected ...
Jiang Wang, Yih Huang, Anup K. Ghosh
AFRIGRAPH
2003
ACM
14 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers