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IVS
2006
127views more  IVS 2006»
13 years 7 months ago
Feature hiding in 3D human body scans
In this paper, we explore a privacy algorithm that detects human private parts in a 3D scan data set. The analogia graph is introduced to study the proportion of structures. The i...
Joseph Laws, Nathaniel Bauernfeind, Yang Cai 0002
CG
2004
Springer
13 years 7 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
EGH
2004
Springer
14 years 28 days ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
PG
2007
IEEE
14 years 1 months ago
Image-Space Caustics and Curvatures
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
Xuan Yu, Feng Li, Jingyi Yu