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APGV
2006
ACM
131views Visualization» more  APGV 2006»
13 years 11 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
TAP
2010
Springer
191views Hardware» more  TAP 2010»
13 years 6 months ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...
SIGGRAPH
1999
ACM
13 years 12 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
ICIP
2005
IEEE
14 years 9 months ago
An efficient algorithm for informed embedding of dirty-paper trellis codes for watermarking
Dirty paper trellis codes are a form of watermarking with side information. These codes have the advantage of being invariant to valumetric scaling of the cover Work. However, the...
Gwenaël J. Doërr, Ingemar J. Cox, Lin Li...
ICSM
1999
IEEE
13 years 12 months ago
A Two-Phase Process for Software Architecture Improvement
Software architecture is important for large systems in which it is the main means for, among other things, controlling complexity. Current ideas on software architectures were no...
René L. Krikhaar, André Postma, M. P...