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NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
PAMI
2008
195views more  PAMI 2008»
13 years 8 months ago
Robust Radiometric Calibration and Vignetting Correction
In many computer vision systems, it is assumed that the image brightness of a point directly reflects the scene radiance of the point. However, the assumption does not hold in mos...
Seon Joo Kim, Marc Pollefeys
VIS
2004
IEEE
214views Visualization» more  VIS 2004»
14 years 10 months ago
Surface Reconstruction of Noisy and Defective Data Sets
We present a novel surface reconstruction algorithm that can recover high-quality surfaces from noisy and defective data sets without any normal or orientation information. A set ...
Hui Xie, Kevin T. McDonnell, Hong Qin

Book
9504views
15 years 6 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
ICMCS
2006
IEEE
120views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Video Encoding and Splicing for Tune-in Time Reduction in IP Datacasting (IPDC) Over DVB-H
A novel video encoding and splicing method is proposed which minimizes the tune-in time of “channel zapping”, i.e. changing from one audiovisual service to another, in IPDC ov...
Mehdi Rezaei, Miska M. Hannuksela, Moncef Gabbouj