Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
The computation of curvature and other differential properties of surfaces is essential for many techniques in analysis and rendering. We present a finite-differences approach for...
We present an adaptive fault-tolerant wormhole routing algorithm for 2D meshes. The main feature is that with the algorithm, a normal routing message, when blocked by some faulty ...
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...