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VISUALIZATION
1999
IEEE
14 years 2 months ago
New Quadric Metric for Simplifying Meshes with Appearance Attributes
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
Hugues Hoppe
CG
2011
Springer
13 years 4 months ago
Robust and blind mesh watermarking based on volume moments
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
Kai Wang, Guillaume Lavoué, Florence Denis,...
3DPVT
2004
IEEE
115views Visualization» more  3DPVT 2004»
14 years 1 months ago
Estimating Curvatures and Their Derivatives on Triangle Meshes
The computation of curvature and other differential properties of surfaces is essential for many techniques in analysis and rendering. We present a finite-differences approach for...
Szymon Rusinkiewicz
ISPAN
2000
IEEE
14 years 2 months ago
Fault-Tolerant Wormhole Routing in 2D Meshes
We present an adaptive fault-tolerant wormhole routing algorithm for 2D meshes. The main feature is that with the algorithm, a normal routing message, when blocked by some faulty ...
Jipeng Zhou, Francis C. M. Lau
VISUALIZATION
2002
IEEE
14 years 2 months ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...