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126
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AIIDE
2006
15 years 5 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
88
Voted
ROBOCUP
2004
Springer
91views Robotics» more  ROBOCUP 2004»
15 years 9 months ago
From Games to Applications: Component Reuse in Rescue Robots
Abstract. Component-based software engineering is useful for embedded applications such as robotics. However, heavyweight component systems such as CORBA overstrain the ressources ...
Holger Kenn, Andreas Birk 0002
142
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
121
Voted
CDC
2009
IEEE
122views Control Systems» more  CDC 2009»
15 years 4 months ago
Dynamic policy-based IDS configuration
Intrusion Detection System (IDS) is an important security enforcement tool in modern networked information systems. Obtaining an optimal IDS configuration for effective detection o...
Quanyan Zhu, Tamer Basar
ICCBR
2009
Springer
15 years 10 months ago
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning
Abstract. We present a case-based reasoning technique based on conceptual neighborhoods of cases. The system applies domain knowledge to the case retrieval process in the form of r...
Ben G. Weber, Michael Mateas