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101
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GI
2001
Springer
15 years 8 months ago
Studierstube: An Application Environment for Multi-User Games in Virtual Reality
: Studierstube is an operating system for applications in virtual reality. It supports multiple users collaborating in a distributed system. While initially developed for scientifi...
Anton L. Fuhrmann, Werner Purgathofer
127
Voted
AIIDE
2007
15 years 5 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...
104
Voted
FPLAY
2008
15 years 5 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
148
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HYBRID
2000
Springer
15 years 7 months ago
Decidable Controller Synthesis for Classes of Linear Systems
A problem of great interest in the control of hybrid systems is the design of least restrictive controllers for reachability specifications. Controller design typically uses game t...
Omid Shakernia, Shankar Sastry, George J. Pappas
143
Voted
ATAL
2011
Springer
14 years 3 months ago
AgentC: agent-based system for securing maritime transit
Recent rise in maritime piracy prompts the search for novel techniques for addressing the problem. We therefore developed AgentC, a prototype system that demonstrates how agent-ba...
Michal Jakob, Ondrej Vanek, Branislav Bosansk&yacu...