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137
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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 5 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
EWCBR
2008
Springer
15 years 5 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
FOSSACS
2009
Springer
15 years 10 months ago
On Global Model Checking Trees Generated by Higher-Order Recursion Schemes
Higher-order recursion schemes are systems of rewrite rules on typed non-terminal symbols, which can be used to define infinite trees. The Global Modal Mu-Calculus Model Checking...
Christopher Broadbent, C.-H. Luke Ong
144
Voted
ATAL
2009
Springer
15 years 10 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga
INFOCOM
2005
IEEE
15 years 9 months ago
On the interaction between overlay routing and underlay routing
— In this paper, we study the interaction between overlay routing and Traffic Engineering (TE) in a single Autonomous System (AS). We formulate this interaction as a twoplayer n...
Yong Liu, Honggang Zhang, Weibo Gong, Donald F. To...